IMPERIVM
EN

Original at heart. New at its foundation.

The Metin you remember. Rebuilt for 2026.

IMPERIVM preserves the pace, world and identity that made Metin2 unforgettable, while rebuilding the client, progression and experience around today’s players.

  • Native x64 client
  • DirectX 11 and DirectX 12
  • 12-chapter campaign
  • 10 languages

Our promise

We did not want to turn Metin2 into a different game.

We wanted to give it the foundation it deserves. IMPERIVM begins with what you recognise — kingdoms, classes, Metin Stones, farming, trade and wars — and brings it into a world that is more alive, readable and built to last.

01

Faithful

The original feeling remains the reference for combat, progression and economy.

02

Rebuilt

Client, renderer and services were redesigned for modern hardware and denser scenes.

03

Alive

Story, weather, group activities and long-term systems give the world continuity.

Four destinies

Recognise your fighter. Build your own path.

The four historic classes keep their identity and specialisations, with balance, clarity and growth suited to a modern experience.

Warrior

Warrior

Close combat, defence and heavy weapons.

Sura

Sura

Sword and dark magic, with PvE and PvP specialisations.

Ninja

Ninja

Fast dagger attacks or ranged combat.

Shaman

Shaman

Spells, group support, fans and bells.

A real campaign

Twelve chapters. One empire to reclaim.

The story begins in the shared County, introduces the world gradually and records important decisions in your journal. It is not a separate tutorial: it is the backbone of the journey.

  1. 00

    The County

    Before the kingdoms, discover the conflict and characters that set your story in motion.

  2. 01–04

    Awakening

    Choose a kingdom, define your class and face the first signs of the fracture.

  3. 05–08

    The war

    New regions, alliances and choices connect campaign, dungeons and economy.

  4. 09–12

    IMPERIVM

    PvE, PvP and guilds converge in the final chapter of your path.

Re-engineered

The atmosphere you remember. The technology it deserved.

IMPERIVM was rebuilt on an x64 foundation with DirectX 11 and DirectX 12 rendering paths. The difference appears in cities, battles and every scene the old client was never designed to handle.

IMPERIVM
IMPERIVM · DirectX 11 / DirectX 12
01

x64 architecture

More available memory and a modern base for content, stability and future growth.

02

DirectX 11 and DirectX 12

Two real renderers for fidelity, compatibility and performance on current hardware.

03

Crowded scenes

Streaming, crowd rendering and resource management designed for denser cities and wars.

04

Configurable graphics

Complete presets, stable frame pacing, weather, shadows, water and evolved lighting.

A complete experience

The classic, evolved. The new, integrated.

Systems are not piled up to fill a list: they are organised around character growth, economy and the player’s time.

IMPERIVM Codex
01

The classic, evolved

Biologist, Alchemy, Pets, Mounts, Guilds, Fishing and Mining keep their value and become easier to follow.

Recognisable progression · PvE and PvP · Long-term activities
02

Original IMPERIVM

Campaign, Monster Cards, Runes, Gems, Talismans, Archaeology and professions open new paths without breaking Metin2’s identity.

Twelve chapters · Specialised builds · New economic paths
03

Comfort for 2026

Offline shops, price history, orders, expanded inventory, loot filter, wiki, channel switch, 2FA and voice chat reduce friction.

Less repetition · Better information · Protected account

The journey begins here

Enter the Metin of 2026.

Choose your kingdom, create your character and discover a world faithful to the original, rebuilt for a new generation of players.